/ What we doWe research, create and collaborate across animation, immersive media and games, always starting from people’s needs and the cultures around them.

Animation.

2D and 3D animation, from research-led short films to national productions.

  • Story, character and world design
  • 2D and 3D production
  • Mural and heritage animation

Immersive.

Virtual and extended reality for learning, therapy and heritage.

  • VR for social-skills training
  • Virtual heritage reconstruction
  • XR experiences

Game.

Games where health goals and cultural practice become play.

  • Narrative exergames
  • Culture as game mechanics
  • Games for learning

Media for health – animation and VR as evidence-based tools for children and adolescents in hospital and in therapy. Heal track

Background painting of a yantra-lit cave
Still from Nakee

Heritage, retold – beliefs, murals and architecture turned into stories people want to watch and play. Preserve track

KMUTT values characters
KMUTT Attributes robot in 3D

Characters with a purpose – mascots and characters that carry an institution’s values. Works

Character development sketches

Teaching and student work – the lab works hand in hand with the Media Arts programme; student films made in the lab have won prizes at TBS DigiCon6, the Asia Digital Art Award Fukuoka and the Taiwan International Student Design Competition. Student work