/ ResearchTwo tracks, one mission: creative media as an evidence-based intervention, for people’s health and for the cultures they carry.

/ 01 Heal

Immersive media for health.

Animation, virtual reality and games that improve health outcomes for children and adolescents, tested with clinical partners.

Clinical partner: Siriraj Hospital, Mahidol University

/ 02 Preserve

Cultural heritage through media.

Southeast Asian heritage translated into animation, VR and games: from Lanna applied art to the Mekong civilisations and the ancient cities of Dvaravati.

Heritage scope: Lanna → Mekong / Isan → Dvaravati, expanding across mainland Southeast Asia

A cave lit by a golden yantra mandala, background painting